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Sonic Megamix


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Offline P.P.A.

Re: Sonic 1 Megamix
« Reply #60 on: June 30, 2007, 05:03:27 pm »
* P.P.A. keeps the old copy.

Epic win. Fantastic work. The hack beats a lot of official Sonic games.
Only criticism: Some levels are a bit too long. Other than that, amazing. I especially like... ...whatever Labyrinth Zone is called now.
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Offline Rick_242

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Re: Sonic 1 Megamix
« Reply #61 on: June 30, 2007, 05:34:59 pm »
Epic win. Fantastic work. The hack beats a lot of all official Sonic games.

Fix'd.
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Offline Combo

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Re: Sonic 1 Megamix
« Reply #62 on: June 30, 2007, 06:59:07 pm »
Woot just finished the game and it was AWSOME!!!
That was the best 2D sonic game I've ever played!!
EXCELLENT WORK!!!!!!!!!!!

Oh and when I was looking at the credits in special thanks I noticed it said puto there rather funny haha..

Oh yeah and the final fight was very hard =(
but still GREAT!!!
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Offline Ring Rush

Re: Sonic 1 Megamix
« Reply #63 on: June 30, 2007, 09:48:50 pm »
A lot of glitches regarding using homing attack to push through a wall into death...but otherwise the best 2D sonic I've played :D
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Offline P.P.A.

Re: Sonic 1 Megamix
« Reply #64 on: July 01, 2007, 05:27:26 am »
Epic win. Fantastic work. The hack beats a lot of all official Sonic games except for Sonic CD.

Fix'd.
Fix'd.
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Offline Bilan

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Re: Sonic 1 Megamix
« Reply #65 on: July 01, 2007, 06:17:18 am »
Absolutely amazing

I wasn't planning on putting it on TUSC right -now-, but if enough people want it Ill do it
Did you not think I had a mind?

Offline P.P.A.

Re: Sonic 1 Megamix
« Reply #66 on: July 01, 2007, 07:59:12 am »
Whoa, playing as Super Sonic is greaking awesome.
...why is there another exit at Misty Maze 2? A bonus level for Shadow? :o
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Offline EGGMAN

Re: Sonic 1 Megamix
« Reply #67 on: July 01, 2007, 03:38:23 pm »
what for hacking tools you have used for this game???

Offline Ring Rush

Re: Sonic 1 Megamix
« Reply #68 on: July 01, 2007, 03:39:48 pm »
Is this supposed to be possible?
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Offline Groudon

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Re: Sonic 1 Megamix
« Reply #69 on: July 01, 2007, 06:05:24 pm »
That can be done in regular Sonic 1 in certain levels (like SY1).

Offline Crowbar

Re: Sonic 1 Megamix
« Reply #70 on: July 01, 2007, 07:11:21 pm »
An addendum to my post in the other topic:
Quote
Misty Maze is still physically improbable, but by god is it beautiful.

Also I'm really liking Mighty's shield hax. And the ability to go into a spin from a free-fall (though I'm unsure about the fact that it shares a button with character special abilities). And the fact that we actually have to work for Chaos Emeralds for once.

As for problems. The little Sonic icons in the special stages haven't been edited for other characters. I also find the Extended camera to be a bit...I dunno, jerky? Maybe I'm just not used to it, though. Mighty and possibly Sonic's full speed running animations are jerky when running on slopes (haven't tried Shadow yet). Minor things, really.

I was unsure about the A button being use for both spinning from a free-fall and special abilities, but after more play it really doesn't seem to be an issue.

Sonic doesn't have the jerky running animation on slopes, but both Shadow and Mighty definitely do. Some frames are just off by a pixel or so.

Also, it seems that all 1-up jingles screw up the bass line of the Misty Maze 1 music (which is a shame because wherever that's from it's amazing).

These are all minor problems, mostly cosmetic, but that's just the kind of person I am. =P

Also, my thoughts on Super forms:
Super Sonic is really lol, especially when you can literally fly over whole levels.
I feel Super Mighty should be able to just use all shield abilities indefinitely in midair or something (rather than just once per jump), since normal Mighty is actually superior in this respect (if you're good at shield switching). In fact, Super Mighty really can't do anything (besides the Super Killall) Super Sonic can't do, only he has to have the shields, and doesn't have a homing attack or light dash.
Super Shadow is definitely my favourite super form to play as. I have to give credit for Shadow's sprite edits in general, too, especially his ending pose. Though I think his running animation should be made to cycle much slower (I have no idea if this is easy or even possible, though).

[EDIT] The Continue screen sprite hasn't been edited for Shadow or Mighty, nor has the pallette.
« Last Edit: July 02, 2007, 01:11:31 pm by Crowbar »

Offline Comicalflop

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Re: Sonic 1 Megamix
« Reply #71 on: August 04, 2007, 03:39:24 pm »
you can use both the air dash and the homing dash to go through the loop-de-loops, at least in sunset hill.

I'll try to make an encoded video to show what I mean.

Offline EGGMAN

Re: Sonic 1 Megamix
« Reply #72 on: August 05, 2007, 06:05:30 am »
how i can get the "Extra Mode"???

Offline P.P.A.

Re: Sonic 1 Megamix
« Reply #73 on: August 05, 2007, 06:37:46 am »
Beat the game once will all Chaos Emeralds.
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Offline EGGMAN

Re: Sonic 1 Megamix
« Reply #74 on: August 10, 2007, 09:17:36 am »
thanx^^

Offline Tweaker

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Re: Sonic 1 Megamix
« Reply #75 on: August 23, 2007, 04:18:29 pm »
« Last Edit: August 23, 2007, 05:00:07 pm by Tweaker »
Emeralds:


Offline P.P.A.

Re: Sonic 1 Megamix
« Reply #76 on: August 23, 2007, 04:40:56 pm »
BUT IT IS KILLED BY THE MESSED UP URL.

http://uk.youtube.com/watch?v=J7j2Pz3N1mc

...
:O TAILS!!1

EDIT: WHERE ARE THE GOLDEN KILLER FLICKIES OF DOOM?! :( :( :(
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Offline Tweaker

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Re: Sonic 1 Megamix
« Reply #77 on: August 23, 2007, 05:00:49 pm »
Link fixed. I guess it's a fuckup with some board systems. Oh well.

Killer flickies will be in, just not in normal super mode. Probably going to be an S monitor deal.
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Offline Bilan

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Re: Sonic 1 Megamix
« Reply #78 on: August 23, 2007, 06:33:28 pm »
Holy shit. Awesome.
Did you not think I had a mind?

Offline X-5

Re: Sonic 1 Megamix
« Reply #79 on: August 25, 2007, 01:30:44 am »
awesome game man!

I just now got to playing it.

Should keep me from being bored a good week or two =)

Offline Upthorn

Re: Sonic 1 Megamix
« Reply #80 on: August 26, 2007, 06:33:26 am »
Go not to the linguaphiles for help, for they will say both "Yes" and "No" and "That reminds me of an interesting story about long vowels in Upper Sorbian which I must tell you right now..."

Re: Sonic 1 Megamix
« Reply #81 on: September 03, 2007, 03:17:08 pm »
Wow!This is better than SRB2!If only Sonicteam spent this amount of time on a Sonic port for the GBA...

Offline Tweaker

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Re: Sonic 1 Megamix
« Reply #82 on: January 01, 2008, 01:40:43 am »
Emeralds:


Offline Crowbar

Re: Sonic 1 Megamix
« Reply #83 on: January 01, 2008, 09:12:06 am »
FUCK YES! You are the best update ever!

Seriously though, that looks fucking awesome. Also, am I right in thinking that the inclusion of custom Mega Drive versions of SSR and a couple of Sonic Advance level complete jingles (Advance 2 unless I miss my guess) means there's going to be more music like that?

Oh also, will there be a dedicated time attack mode for racing ghosts? I'm not sure if I'd like it to happen whenever you play the main game.
« Last Edit: January 01, 2008, 09:17:42 am by Crowbar »

Offline Bilan

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Re: Sonic 1 Megamix
« Reply #84 on: January 01, 2008, 12:03:01 pm »
Holy shit that is sexy
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Offline Shadow Jacky

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Re: Sonic 1 Megamix
« Reply #85 on: January 01, 2008, 06:12:09 pm »
are you able to save ghosts data?

other than that, that was awesome.
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Offline Tweaker

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Re: Sonic 1 Megamix
« Reply #86 on: January 02, 2008, 08:59:13 am »
FUCK YES! You are the best update ever!

Seriously though, that looks fucking awesome. Also, am I right in thinking that the inclusion of custom Mega Drive versions of SSR and a couple of Sonic Advance level complete jingles (Advance 2 unless I miss my guess) means there's going to be more music like that?
There is, and there will continue to be. ;)

Quote
Oh also, will there be a dedicated time attack mode for racing ghosts? I'm not sure if I'd like it to happen whenever you play the main game.
Yeah, that was just a temporary method of accessing that specific mode (A+C). A full time attack mode is already fully implemented - we just need to make the menu for it.

Quote
are you able to save ghosts data?
At the moment, no. I'm hoping we can make that possible in the future, however.
Emeralds:


Offline Telnaior

Re: Sonic 1 Megamix
« Reply #87 on: January 02, 2008, 10:17:47 pm »
A couple of things.
First: Do you have to beat Sonic's game to unlock the other players?
Because I can't find a player select screen.

Second: Watch the .giz. I light dashed rings, hit an enemy at the end of the path, and then fell through the floor and about a mile of lava to eventually hit the bottom of the world. Not pretty. But: I had a save state so I was safe :)


Offline Telnaior

Re: Sonic 1 Megamix
« Reply #88 on: January 03, 2008, 12:05:52 am »
Third: Metallic Base 1 has no giant ring if you hit the signpost with 50+ rings. I missed out on my last Chaos Emerald because of that :(


Offline Thorn

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Re: Sonic 1 Megamix
« Reply #89 on: January 03, 2008, 12:34:33 am »
Generic comments on how pwn that is go here.

Although I am in agreement with chaoshedgie's comment on the vid - staff ghosts would give TSCers at the very least something to feel good about. :P
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